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SmartSTEP Stroke: Investigating the effect of a cognitive-motor step exergame program on balance and mobility in stroke survivors

SmartSTEP Stroke: Investigating the effect of a cognitive-motor step exergame program on balance and mobility in stroke survivors

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12625000396426
Acronym
SmartSTEP Stroke
Enrollment
22
Registered
2025-05-02
Start date
2025-06-12
Completion date
2027-04-30
Last updated
2026-06-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

This study will investigate whether a home-based step training program using interactive video games (exergames) can improve balance and mobility in people 6 months post stroke. This study will also test whether this exercise program can improve executive function, quality of life, fear of falling and physical activity levels. The program combines physical exercises with cognitive challenges, delivered through a step mat and computer system installed in participants’ homes. Intervention participants will be encouraged to train regularly, 120min per week in several sessions, for four months. Control participants will be offered the four-month exercise program at the end of the study.

Interventions

Four-month cognitive-motor rehabilitation program involving step exergame training delivered through a home-based system (SmartSTEP). All intervention participants will receive the step exergame system (personal computer, software and instruction / safety booklet) and wireless step mat to interface with their television screen or provided computer monitor. The intervention involves unsupervised cognitive-motor training using the step exergame system. The intervention incorporates both stepping/

Four-month cognitive-motor rehabilitation program involving step exergame training delivered through a home-based system (SmartSTEP). All intervention participants will receive the step exergame system (personal computer, software and instruction / safety booklet) and wireless step mat to interface with their television screen or provided computer monitor. The intervention involves unsupervised cognitive-motor training using the step exergame system. The intervention incorporates both stepping/balance exercises and cognitive training. The exergames require participants to make appropriately timed and accurate steps from both legs on the step mat. The program of games is designed to train balance and fast stepping responses in addition to cognitive function (selective attention, response inhibition, working memory, visuo-spatial processing and task switching). Trained research assistants with experience working with balance-impaired clinical groups and trained in exercise physiology, physiotherapy, nursing, neurosciences or biomedical sciences will set up the equipment in participants' homes during a 40-60 min initial home visit. They will then instruct participants on how to safely use the system. Intervention participants will receive a follow-up phone call (or email if no reply) two weeks after installation of their systems and again at eight weeks to ensure safe use and progression of training and to discuss any issues relating to system use. Additional phone calls (or home visits) during the intervention will be offered as needed. At all points of contact with the study team, participants will be asked if they face any difficulties using the program and appropriate measures will be taken to resolve any issues. Participants will be encouraged to undertake three to four 20–30-minute training sessions per week progressing to a target range of 80 to 120 minutes per week. We will initially encourage participants to undertake several short training sessions (e.g. 10 to 15min training sessions) per week to maximise confidence and long-term adherence. We will ask them to progress their training sessions duration (by 10% to 20% per week, considering both physical function and personal preferences / other commitments). Participants’ intervention usage data (minutes of game play each week) will be recorded on the system computer and later transferred onto an online server at Neuroscience Research Australia.

Sponsors

Associate Professor Jasmine Menant - Neuroscience Research Australia (NeuRA)
Lead SponsorIndividual

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Treatment
Masking
Blinded (masking used) (Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
All
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

• 18 years or older; • at least 6 months post stroke (ischemic or haemorrhagic); • living in the community; • experiencing balance or mobility impairment; • no cognitive impairment as indicated by a Short Portable Mental Status Questionnaire (SPMSQ) greater than or equal to 8 • able to communicate in English or receive support by a carer who can; • able to provide informed consent; • willing and able to follow all the study rules, including the training, the timing and nature of required tests.

Exclusion criteria

• unable to walk 20 metres without walking aid; • unable to independently undertake the choice stepping reaction time test; • severe visual impairment that prevents ability to undertake stepping and walking tests; • neurological conditions in addition to stroke, or any medical condition that prevents safe exercise participation;

Outcome results

None listed

Source: ANZCTR · Data processed: Jun 21, 2026