None listed
Conditions
Brief summary
The aim of this study is to develop a mixed reality-based exposure and response prevention intervention (MERP) that targets contamination fears and to assess its feasibility and acceptability in a clinical OCD sample. A secondary aim of this study is to explore whether MERP increases the acceptability of in vivo exposure and response prevention (ERP). We hypothesise that participants will find MERP acceptable, immersive, and able to elicit contamination fears (i.e., feasible). We also hypothesise that acceptability of MERP is positively associated with the acceptability of in vivo ERP. This study is a single-arm pilot study (Phase I Clinical Trial).
Interventions
The mixed reality-based exposure and response prevention (MERP) experience was designed by Liminal VR. It will be deployed on the Meta Quest 3, a mixed reality headset that superimposes computer-generated imagery on a real-world view. Within the program, participants will be exposed to and asked to interact with virtual contaminants projected onto a real table which are intended to trigger their contamination-related Obsessive-Compulsive Disorder (C-OCD) concerns. Participants will use their own hands to manipulate the virtual objects. There are three experiences in the exposure – abstract, realistic, and hyper-realistic. The abstract and hyper-realistic experiences will respectively use a half-eaten burger or a half-eaten mouldy burger as the contaminant, while the realistic experience will have a mouldy burger sealed in a plastic box as the contaminant. Each experience will be delivered once only and each take 5 minutes, and the order of experiences will be randomised for each participant. There will be a 5-minute break between each experience where participants will be asked to engage in a neutral filler task (spot the difference puzzles) while still wearing the headset. After putting on the headset, at the start of each experience, participants will see virtual objects projected onto the table. This includes a virtual partition dividing the table into halves – on the left will be the contaminant (burger) with a blue block placed on top of it and a grey block on the table next to it; the right side will have four differently coloured blocks. Participants will be instructed to place their phone on the bottom right corner of the table. They will then be guided to look at the contaminant and to move the grey block to the right side of the table. Then, they will be prompted to move the blue block to the right side of the table and build a tower with all the blocks. Finally, they will be prompted to interact with their phone on the table by unlocking it and finding a photo that makes them feel neutral. Then the experience will end. The table will be cleaned prior to starting the ambiguous experience. The student investigator will monitor participant adherence to the MERP experience, which will be accomplished by mirroring what the participant sees through their headset onto the student investigator’s phone using the Meta Quest application.
Sponsors
Study design
Eligibility
Inclusion criteria
Participants will be included in the study if they are aged between 18 and 80 years; meet current DSM-5 diagnostic criteria for OCD with one of their concerns being related to contamination; and fluency in English.
Exclusion criteria
Exclusion criteria include a past or present diagnosis of schizophrenia-spectrum or bipolar disorder; a present substance use disorder; acute suicidality; have a cardiac pacemaker or other implanted medical device; have any serious pre-existing health conditions including heart conditions, traumatic brain injury, neck or spinal injury; a history of epilepsy or seizures or other epilepsy-like symptoms; impaired stereo-depth perception, uncorrected astigmatism, or other uncorrected binocular vision abnormalities; or are pregnant.