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Virtual Exercise, Real Effects: Impact of moderate/high intensity exercise with inmersive virtual reality on cognition, cardiovascular fitness and satisfaction in adolescents.

Cognitive, cardiovascular and psychological effects of virtual reality use during moderate/high intensity physical exercise in adolescents.

Status
Not yet recruiting
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12624000761561
Enrollment
48
Registered
2024-06-21
Start date
2024-09-16
Completion date
2024-09-27
Last updated
2024-07-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

The purpose of this research project is to introduce virtual reality exercise to healthy adolescents for 12 weeks as an alternative to traditional approaches, and to learn about the effects it induces on cognition, cardiovascular condition and exercise satisfaction, in order to promote its use and implementation in daily life.

Interventions

Cognitive, cardiovascular and psychological effects of the use of virtual reality during moderate/high intensity physical exercise in adolescents. The present research project aims to introduce virtual reality exercise as an alternative to traditional approaches, and thus learn about the effects it induces on cognition and other health variables mentioned above, in order to promote its use and implementation in daily life. Meta Quest 2 virtual reality headset will be used by the experimental

Cognitive, cardiovascular and psychological effects of the use of virtual reality during moderate/high intensity physical exercise in adolescents. The present research project aims to introduce virtual reality exercise as an alternative to traditional approaches, and thus learn about the effects it induces on cognition and other health variables mentioned above, in order to promote its use and implementation in daily life. Meta Quest 2 virtual reality headset will be used by the experimental group of the research. They will play two virtual games, "The Thrill of the fight" and "Audioshield modded". Heart rate will be monitored with a Polar RS800cx heart rate monitor to ensure that the required physical activity demand is being met. The intervention will be performed primarily by one of the researchers, Joaquín Ordóñez Vega, a sports science graduate with a master's degree in sports physical performance. He has two and a half years of experience. Dr. Borja Sañudo Corrales, in his role as principal investigator of the research project, will assume responsibility for the training plan and supervise the whole process. He is a professor in sports science. He has an extensive background in initiatives addressing the impact of exercise and other aspects of lifestyle in driving improvements in physiological function, quality of life and prolonging disease-free health in clinical groups. The intervention will be conducted for 12 weeks and with a frequency of 2 workouts per week. The duration of the training sessions will be 30 minutes. It will be carried out face-to-face in a secondary school, from October 2024 to June 2025. Participants would be required to be in the range of 60-80% of max. heart rate while completing game objectives, doing aerobic exercise while boxing (The Thrill of the Fight), and "blocking spheres" to the rhythm of music (Audioshield modded). The level of intensity will be assessed using the HR monitor and Borg RPE Scale. The exercise regime will vary depending on the effort that the game generates for each subject. As there is a lot of variation in how each person plays, we will modify the intensity of the game using the different levels of difficulty, thus adjusting to the 60-80% intensity required for each subject. An attendance checklist will be used to monitor and ensure attendance.

Sponsors

Universidad de Sevilla
Lead SponsorUniversity

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Treatment
Masking
Open (masking not used)

Eligibility

Sex/Gender
All
Age
12 Years to 17 Years
Healthy volunteers
Yes

Inclusion criteria

Healthy males and females between 12 and 17 years old.

Exclusion criteria

Presence of metabolic, neurological, cognitive, cardiovascular pathologies or musculoskeletal injuries

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 4, 2026