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The effect of emotional expression in a digital human and gender on psychological and physiological outcomes in healthy adults

The effect of emotional expression in a digital human and gender on psychological and physiological outcomes in healthy adults

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12621000865819
Enrollment
198
Registered
2021-07-05
Start date
2019-02-20
Completion date
2019-07-24
Last updated
2021-07-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

This study investigates whether emotional expression in a digital human during a mutual self-disclosure conversation influences psychological and physiological outcomes in healthy adults. Participants were 198 adults aged 18 years or older with English fluency. Participants were block-randomized by gender to one of six conditions in which the digital human's design varied in terms of emotional expression and whether a face was present or not (i.e., neutral/ emotional voice; no/ neutral/ emotional face). Participants engaged in a 15-minute mutual self-disclosure conversation with the digital human (called the Relationship Closeness Induction Task; Sedikides et al., 1999) as part of one one-hour appointment at the University of Auckland Clinical Research Centre. As part of the appointment, participants also completed a baseline and follow-up questionnaire on demographic and psychological variables. Participants wore an Empatica E4 sensor watch that collects heart rate, electrodermal activity, and skin temperature data during their interaction with the digital human. Participants were provided with a $20 shopping voucher as compensation for their time. It is anticipated that an emotionally expressive digital human would be associated with greater closeness and improved psychological and physiological outcomes in females. It is anticipated that males will report greater closeness and improved outcomes with a neutral face and neutral voice digital human.

Interventions

Participants were block-randomised by gender to interact with one of six versions of a digital human that varied in terms of their face type (no face/ neutral face/ emotional face) and voice type (neutral voice/ emotional voice): 1. No face, neutral voice 2. No face, emotional voice 3. Neutral face, neutral voice 4. Neutral face, emotional voice 5. Emotional face, neutral voice 6. Emotional face, emotional voice A digital human is a type of embodied conversational agent with a humanlike embodime

Participants were block-randomised by gender to interact with one of six versions of a digital human that varied in terms of their face type (no face/ neutral face/ emotional face) and voice type (neutral voice/ emotional voice): 1. No face, neutral voice 2. No face, emotional voice 3. Neutral face, neutral voice 4. Neutral face, emotional voice 5. Emotional face, neutral voice 6. Emotional face, emotional voice A digital human is a type of embodied conversational agent with a humanlike embodiment and animation (based on a real human), that includes artificial intelligence for emotional intelligence (e.g., classifiers of emotional expression in a users face). The digital human in this study was a mixed race, young adult female based on a real person that used a finite state conversation engine (i.e., pre-programmed language) and responded through speech using pre-recorded voice clips from the human model. The interaction involved completing the Relationship Closeness Induction Task (RCIT; Sedikides et al., 1999) with the digital human. The RCIT is a structured conversation task that involves reciprocal self-disclosure in response to 28 questions which gradually increase in intimacy (e.g., from "what is your name?" to "describe the last time you felt lonely"). The participant took turns at asking and answering personal questions from the RCIT with a digital human. The RCIT has been shown to reliably induce a moderate sense of closeness between human strangers in experimental psychology research, and it has been associated with improvements in wound healing (Robinson et al., 2013). The intervention took place on a laptop computer in a private clinic room with a researcher available (PhD student) in another room to seek help from if needed. Participants completed one 15-minute digital human interaction as part of a 60-minute appointment at the University of Auckland Clinical Research Centre. Audiovisual data were recorded while participants interacted with the digital human which was transcribed and analysed. This data indicated that all participants completed the interaction. The digital human was designed and built specifically for this study and is not readily available to the public.

Sponsors

The University of Auckland
Lead SponsorUniversity

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Treatment
Masking
Blinded (masking used) (Subject, Caregiver)

Eligibility

Sex/Gender
All
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

Adults aged 18 years or older with English fluency.

Exclusion criteria

None

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 14, 2026