None listed
Conditions
Brief summary
The current experiment aims to find out if people who smoke and/or vape automatically start craving for a vape when they see something that reminds them of vaping (a 'cue'). This something can obviously be a vape, or another person blowing out smoke, or an advertisement; but also a certain situation (such as a bar or a vape shop) in which they often vape. To test this, we have created three scenarios in virtual reality (VR): a bar, a park, and a vape shop. All of those have cues. We will compare how people who don't vape or smoke respond to these scenarios, with the response of people who do vape and/or smoke. Specifically, we will measure three types of body reactions that often occur when people start craving something: heart rate variability, pupil dilation, and skin conductance (basically if you start sweating a little). Also, we will straight up ask a couple of times during the VR session "how much would you like to vape right now?". It is hypothesised that exposure to vaping cues will increase subjective craving and physiological indicators of craving in vapers and dual users, but not in non-users.
Interventions
The experiment will be a single, individual, in-person session at the Human Interface Technology Laboratory of the University of Canterbury, during which participants' responses to exposure to vaping cues will be recorded. Three environments have been developed in virtual reality (VR): a bar, a park, and a vape shop. All environments contain multiple vaping cues: for example, poster advertisements, avatars vaping, and televisions showing various vaping tricks (where the vapour is exhaled in a specific form). Participants will be exposed to each of those environments, in randomised order, and with a distraction scene in between each environment. Each of the environments takes approximately 4 minutes; the distraction scenes take 2 minutes each; and the introduction scene, which does not contain any cues but is presented at the very start of the trial so participants can familiarise themselves with virtual reality, takes 4 minutes. Thus in total, exposure will take 22 minutes (introduction, 4 times distraction, 3 cue exposure environments). During exposure to the environments, heart rate variability (HRV), skin conductance (SC), and pupil dilation will be measured 4 times/second; subjective craving will be assessed in VR every 50 seconds; and eye tracking will register whether participants are looking at a vaping cue 4 times/second as well. HRV and SC will be measured with the Empatica E4 wristband; pupil dilation and eye tracking through the Vive Pro VR headset; and for subjective craving participants indicate how much they crave a vape on a scale of 1 (not at all) to 100 (extremely much). Since the only way of non-adherence for the participant would be to close their eyes and refuse to look at the environments, eye tracking will be used to check if participants paid any attention (however passive).
Sponsors
Study design
Eligibility
Inclusion criteria
Participants are 18 years or older; are not pregnant; and are able to provide consent. The take-in survey will apply sampling quotas to ensure that similar amounts of smokers, vapers, dual users, and non-users will be recruited. If participants display signs of cybersickness during the experiment, they will be asked to stop.
Exclusion criteria
Being underage; pregnancy; cybersickness during experiment; did not adhere to the 1 hour or abstinence from cigarettes and vapes prior to the experiment (self-reported; rescheduling is possible)