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The effect of simulating functional tasks during an immersive virtual reality environment on pain and fear of movement in people with chronic non-specific low back pain.

The effect of simulating functional tasks during an immersive virtual reality environment on pain and fear of movement in people with chronic non-specific low back pain.

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12621000455864
Enrollment
37
Registered
2021-04-19
Start date
2021-07-14
Completion date
2023-08-09
Last updated
2025-09-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

Chronic Low Back Pain (CLBP) is a major health issue worldwide. Pain-related fear and activity avoidance are the most recognised barriers to recovery. Virtual Reality-based Cognitive Behavioural Therapy (VR-CBT) is an emerging exercise and education approach designed to better target fear and activity avoidance through graded exposure to movement by simulating an engaging environment, and reinforcing positive pain beliefs through education and augmented video feedback on performance. This project aims to evaluate the outcomes of VR-CBT on 1: fear-avoidance beliefs, reported pain; and 2: trunk movement; and 3: physical activity, in individuals with CLBP. The participants will be a single cohort of 37 individuals (18-65 years) with CLBP and at least moderate fear avoidance beliefs, quality of life and pain severity. These participants will be recruited through the RBWH Physiotherapy Department. This will be a repeated measures single-arm study. The expected outcomes are: the addition of VR-CBT to standardized PNE alone will reduce reported pain and fear-avoidance beliefs, increase trunk movement and walking speed, and increase physical activity levels during daily life among individuals with CLBP and pain-related fear of movement.

Interventions

The effect of simulating functional tasks during an immersive virtual reality environment on pain and fear of movement in people with chronic non-specific low back pain. Virtual reality (VR) with cognitive behavioural therapy and pain education on reported pain and fear avoidance beliefs, trunk movement, physical activity levels among individuals with chronic low back pain. The participants will be taken through a 30 minute standardised pain education session. The session has been designed

The effect of simulating functional tasks during an immersive virtual reality environment on pain and fear of movement in people with chronic non-specific low back pain. Virtual reality (VR) with cognitive behavioural therapy and pain education on reported pain and fear avoidance beliefs, trunk movement, physical activity levels among individuals with chronic low back pain. The participants will be taken through a 30 minute standardised pain education session. The session has been designed specifically for this study, and a hand out will be provided which is not publicly available. There is no prescription of exercise or activity from this session. The second session, the participants will have three rounds of VR gameplay of five minutes duration using the Oculus Quest 2 head mounted display. The emphasis of the VR-CBT will be graduated exposure to forward bending during self-paced, age-appropriate game scenarios (i.e.: throwing basketball through hoop, air hockey, 10-pin bowling). During VR-CBT intervention, video footage and 3D motion capture will be simultaneously collected. Following gameplay, the cognitive behavioural therapy will be incorporated by video footage replayed to the participant in which positive movement strategies will be highlighted, while 3D motion capture will be used to express trunk movement as a proportion of their maximum obtained during standardized movement tasks. The first session will be 1.5 hours, the second session will be 1.5 hours, the third will be 45 minutes. These three sessions will be over a 2 week period. Attendance will be monitored for these three sessions via a checklist. The intervention provider is a physiotherapist with experience in pain education and chronic low back pain with 5 years experience. This intervention will be the same for all participants. The intervention will be delivered face to face and will be performed individually. The intervention will occur at the Surgical, Treatment and Rehabilitation Services building in Herston, QLD. There is a dedicated research room in this facility.

Sponsors

Royal Brisbane and Women's Hospital Physiotherapy Department
Lead SponsorHospital

Study design

Allocation
Non-randomised trial
Intervention model
Single group
Primary purpose
Treatment
Masking
Open (masking not used)

Eligibility

Sex/Gender
All
Age
18 Years to 65 Years
Healthy volunteers
No

Inclusion criteria

Participants with CLBP (=3 months duration) will be included if they demonstrate fear-avoidance beliefs ( greater than or equal to 35 on Tampa Scale of Kinesiophobia), at least moderate CLBP related disability (greater than or equal t0 22% on Oswestry Disability Index), and minimum average pain of 3 on an 11-point numerical rating scale.

Exclusion criteria

Exclusion criteria include specific diagnoses impacting capacity for forward bending (e.g. spondylolisthesis, disc herniation), pregnancy, back pain of a non-musculoskeletal cause, severe neurological deficit or symptoms (e.g. cauda equina syndrome, myelopathy or evidence of nerve root compromise), medical disorders contra-indicating physical exercise, or specific back muscle training within the last 6 months.

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 4, 2026