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Training Inhibitory Control in Adolescents in Attention-Deficit/Hyperactivity Disorder

Training Inhibitory Control in Adolescents in Attention-Deficit/Hyperactivity Disorder: A randomised controlled trial of the Alfi Virtual Reality programme

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12620000647932
Enrollment
35
Registered
2020-06-04
Start date
2020-06-11
Completion date
2022-01-04
Last updated
2022-08-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

Children who are inattentive or impulsive often have difficulties in a range of areas including academically and socially. For many children with ADHD, these difficulties will continue on through adolescence and into adulthood, yet there are currently few tools available for those experiencing impulsivity and inattention. The Alfi VR program uses Virtual Reality (VR) to create a novel and engaging platform for teenagers to practice cognitive skills that are associated with impulsivity and inattention. The aim of the study is to determine whether VR cognitive training is associated with improvements in impulse control, and related domains such as attention, social skills and ADHD symptoms. It is hypothesised that adolescents who complete the Alfi VR program will show significant improvements in inhibitory control when compared to adolescents in the control group.

Interventions

The Alfi Virtual Reality programme (Alfi VR) is a novel, adaptive, game-based program designed to train inhibitory control in adolescents. Alfi VR is delivered using a HTC Vive headset and controllers, using immersive virtual reality technology. Participants complete 16 twice weekly training sessions over a period of 8 weeks. Training is delivered individually, face to face by trained research assistants. In the game participants are required to complete an Anticipated Response Task, set in a fa

The Alfi Virtual Reality programme (Alfi VR) is a novel, adaptive, game-based program designed to train inhibitory control in adolescents. Alfi VR is delivered using a HTC Vive headset and controllers, using immersive virtual reality technology. Participants complete 16 twice weekly training sessions over a period of 8 weeks. Training is delivered individually, face to face by trained research assistants. In the game participants are required to complete an Anticipated Response Task, set in a fantasy world where they must protect a magic crystal from dragons. Each training sessions last approximately 20 minutes. Participants must initiate a response and then either complete or inhibit the response based on visual cues. Training sessions are completed at the participants school, during class time. Compliance is defined as having completed 12 of the 16 allocated training sessions.

Sponsors

Kim Cornish
Lead SponsorIndividual

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Treatment
Masking
Open (masking not used)

Eligibility

Sex/Gender
All
Age
13 Years to 17 Years
Healthy volunteers
No

Inclusion criteria

Key inclusion criteria include; - aged 13 years to 17 years 11 months - has a diagnosis of ADHD, or an attention deficit (defined as a T-score above 60 on the Inattention, Hyperactive, DSM-Inattention or DSM-Hyperactive subscales of the Conners-3 Parent Rating Scale)

Exclusion criteria

Key exclusion criteria include; - History of epilepsy or seizures, loss of awareness, or other symptoms linked to an epileptic condition. - Previous diagnosis of an intellectual or borderline delay, or who score an IQ <80 as measured by the KBIT-2. - Previous brain injury or neurological disease. - Sensory (e.g. colour blindness) or physical impairment that affects capacity to comprehend and follow study instruction.

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 11, 2026