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Virtual Reality pain psychology therapy as non-pharmacological analgesia for pain experienced in chest trauma patients (The VIPER-T study)

Virtual Reality pain psychology therapy as non-pharmacological analgesia for pain experienced in chest trauma patients (The VIPER-T study)

Status
Not yet recruiting
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12620000168954
Enrollment
40
Registered
2020-02-17
Start date
2020-02-17
Completion date
2020-06-01
Last updated
2020-02-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

This is a pilot study of pain psychology therapy delivered by virtual reality to chest trauma patients admitted to hospital with acute pain. In this research study, VR software to deliver a suite of pain psychological therapies has been created. The suite contains three distinct modules; a pain education module, teaching the method of progressive muscle relaxation, and pain visualisation therapy. Patients will be provided the VR therapy as an adjunct to their existing acute pain management protocol of opioid medications and catheter-based local anaesthesia nerve block infusions. The primary objective of this prospective pilot study of 40 patients is to confirm feasibility, acceptability, and obtain initial effectiveness results on pain scores, opioid consumption, and pulmonary function.

Interventions

VR-delivered pain psychology therapy A new VR software program was created that incorporated the following three pain psychological modules: (1) Patient education on the nature and type of pain, and methods to control pain; (2) Teaching progressive muscle relaxation as a form of arousal reduction therapy; and (3) Guided pain visualisation technique to reduce pain catastrophising and to reduce maladaptive responses to pain These modules are selected by patients using their hand-motion controllers

VR-delivered pain psychology therapy A new VR software program was created that incorporated the following three pain psychological modules: (1) Patient education on the nature and type of pain, and methods to control pain; (2) Teaching progressive muscle relaxation as a form of arousal reduction therapy; and (3) Guided pain visualisation technique to reduce pain catastrophising and to reduce maladaptive responses to pain These modules are selected by patients using their hand-motion controllers. Patients can advance, stop, or rewind the therapy. An electronic representation of a therapist (“avatar”) is projected through the VR gogglesthat will speak with the patient. Patients are required to be active participants, interacting with the avatar by choosing their therapy options in real time. The VR set up includes an Oculus Rift S goggle and a HP Omen gaming laptop. The Oculus Rift S goggle goes over the patient's head and has adjustable head straps for a comfortable fit. There are 2 wireless controllers with wrist straps for security The interaction between patient and VR-pain control therapy does not require external intervention from a psychologist. However, the view experienced by the patient is projected onto an external TV. This will be monitored by a researcher, who can intervene if necessary. Research team contact will occur on Day 1 of admission, after the patient has been seen and management initiated by the trauma and acute pain teams. The patient will be seen for the next 3 days of their admission. On each day, VR will be provided to patients and data collected for acceptability and effectiveness. A total of 3 consecutive daily sessions will be provided to each patient enrolled in the intervention arm. Each session will last for a maximum of 30 minutes, as timed by a researcher. The VR sessions will occur at the patient’s bedside. Researchers will wheel a cart with the VR equipment to each patient in the ward.

Sponsors

Dr Alwin Chuan
Lead SponsorIndividual

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Treatment
Masking
Open (masking not used)

Eligibility

Sex/Gender
All
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

- no head injuries affecting cognition or behavioural state - Chest Trauma Score greater than or equal to 4, representing significant chest trauma

Exclusion criteria

- Insufficient written English language proficiency to complete questionnaires. - Insufficient verbal English language proficiency to interact with the VR software avatar. - Psychological or psychiatric illness not stabilised with therapy and/or medications. - pre-existing cognitive impairment or delirium. - Patients in chronic pain, defined as requiring opioid medication doses equivalent to greater than or equal to 20mg oral morphine daily dose equivalent (oMEDD), averaged over the previous week prior to admission to hospital. - intubated patients in ICU. - patients requiring continuous non-invasive positive pressure ventilatory support.

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 4, 2026