None listed
Conditions
Brief summary
Stroke is one of the leading pathology that has high morbidity and mortality and is more prevalent in developing countries. Several intervention strategies have been and are being used to counter the symptoms and complications of stroke. Virtual reality is the trend for the era of rehabilitation and has been experimented a lot upon since last decade. Evidences have also shown its positive effects on stroke subjects. Effects and duration for outcome depends upon the type of device used and frequency of usage. Upper limb functions and balance can be improved by virtual reality in stroke patients. Xbox Kinect is a virtual reality device that can be used to improve physical activity along with whole body movements in stroke subjects. Evidence supports use of Xbox Kinect for improving postural control and balance in stroke patients. The proposed study would use Xbox Kinect to improve functional independence, balance, mobility and to reduce risk of fall in subjects with stroke.
Interventions
Sponsors
Study design
Eligibility
Inclusion criteria
Vitally stable subjects who suffered stroke at least 3 months ago, with mild to moderately affected upper limb functions, Berg balance score 21-40 and independent standing for at least 10 seconds.
Exclusion criteria
Subjects undergone any surgical procedures and suffering from other systemic diseases. Presence of synergy patterns