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The Dream On Study: A randomised controlled trial of efficacy and acceptability of a smart phone application in improving sleep in young people.

Improving sleep in young people using the Sleep Ninja app: A randomised controlled trial of efficacy and acceptability.

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12619001462178
Enrollment
260
Registered
2019-10-22
Start date
2019-10-25
Completion date
2020-09-05
Last updated
2021-04-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

This project aims to evaluate the effectiveness of the “Sleep Ninja” mobile phone app in reducing sleep disturbance in adolescents, and secondary depressive symptoms. The Sleep Ninja mobile app uses CBT principles to directly monitor and address poor sleep. It is predicted that 6-weeks of access to the Sleep Ninja app will reduce symptoms of insomnia and depression compared to an active control group that do not access the app.

Interventions

The Sleep Ninja app: The Sleep Ninja is a mobile phone application (app) designed for use on iOS (i.e. Apple) and Android (i.e. Samsung) smartphones and is downloaded via the App Store or Google Play. The app was derived from CBT-I, which is the gold standard, evidence-based treatment for insomnia. It includes the following skills and strategies: psychoeducation, sleep scheduling, stimulus control, sleep focused cognitive therapy, sleep hygiene and behavioural activation. The app takes the form

The Sleep Ninja app: The Sleep Ninja is a mobile phone application (app) designed for use on iOS (i.e. Apple) and Android (i.e. Samsung) smartphones and is downloaded via the App Store or Google Play. The app was derived from CBT-I, which is the gold standard, evidence-based treatment for insomnia. It includes the following skills and strategies: psychoeducation, sleep scheduling, stimulus control, sleep focused cognitive therapy, sleep hygiene and behavioural activation. The app takes the form of a chat-bot, i.e. when the app is open, users communicate with the Sleep Ninja in the app via a forced choice text messaging platform. The Sleep Ninja, who acts as a sleep coach is programmed to respond to the selection made by the user. That is, the app is interactive and responsive to user input. The app is based on gaming principles and users progress through six levels or “belts”, starting at a “white belt” and working their way up to “black belt” status. To “level up” and gain the next belt, users must complete one training session (which takes approximately 5 minutes) and at least three nights of sleep tracking within the app’s sleep diary portal, within a 7-day period. At the completion of each level, users are given feedback about their sleep. Users are also given specific advice if they indicate varying their wake-up time by more than two hours from the previous day or recording less than six hours total sleep time. There are additional optional app features that users can access at their choosing, which include a meditation recording, extra sleep information, sleep tips and a “Get Help Now” button that links directly to Australian crisis support services including Kids Helpline. If participants agree to it, the app sends reminder notifications to: enter sleep diaries, begin winding down for sleep, complete training sessions, and return after periods of inactivity. Depending on the frequency of use, participants can take as little as 18 days to progress to “black belt” status. Participants will have access to the app for 6-weeks. Adherence is assessed by recording the number of lessons completed, time taken to complete each lesson, and the number of times each section of the app is accessed.

Sponsors

Black Dog Institute
Lead SponsorOther

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Treatment
Masking
Blinded (masking used) (Caregiver, Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
All
Age
12 Years to 16 Years
Healthy volunteers
No

Inclusion criteria

- Aged between 12 and 16 years (inclusive) at time of screening - Fluent in English - Own a smartphone (either Apple or Samsung), with capacity for downloading apps - Have internet access and a valid email address - Live in Australia - Score of 10 or greater on the Insomnia Severity Index (ISI)

Exclusion criteria

- have used the Sleep Ninja app before - do not have sleep problems

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 9, 2026