None listed
Conditions
Brief summary
Subjective and objective cognitive impairments are core features of youth depression. These are experienced as distressing, are associated with poorer functioning and may limit the benefits of psychological treatments such as cognitive behavioural therapy. Based on effectiveness in improving cognitive function in conditions such as schizophrenia and attention-deficit/hyperactivity disorder, research has begun to investigate cognitive training as a potential approach to improving cognitive functioning in depression. A recent meta-analysis of nine trials of cognitive training for adults with depression found significant post-training improvements in attention, working memory and global cognitive function. Nevertheless, few studies have explored the potential effectiveness of cognitive training apps in young people, especially with depression. The aim of this study is to investigate the acceptability, safety and potential effectiveness of app-based cognitive training relative to an active control for young people with depression receiving treatment in a primary health care setting (headspace).
Interventions
The primary aims of this study are to examine the acceptability and safety of app-based cognitive training as well as the potential benefits of training on objective cognitive outcomes for young people with depression, when compared with an active control. The primary intervention is a commercially available cognitive training smartphone app. This involves playing interactive 'game-like' cognitive exercises, which engage a range of cognitive domains including attention/vigilance, processing speed, learning and memory, and various executive functions (e.g. inhibition and flexibility). There is recent evidence to support improvements in untrained domain-specific cognitive tasks following intensive training using this app (i.e. 15 minute training sessions five times per week over 10 weeks) when compared to an active computer game control condition. Adherence will be monitored using software built into the app, with utilisation reports for each participant sent to the research team monthly. Participants that are randomly allocated to this intervention will train on the app individually on at least 4 separate days per week (at least 15 minutes per occasion) over the 8-week intervention duration. Participants will guide their own training program and select their own training exercises. All participants will receive a weekly reminder text to encourage app use. This intervention protocol was informed via focus groups with young people with mental health concerns. All participants will be asked to attend a baseline assessment, start-up meeting (to provide the participant's app allocation and set up a user account, representing the start of the intervention) and post-intervention assessment.
Sponsors
Study design
Eligibility
Inclusion criteria
1. Aged 12-25 years old inclusive. 2. Diagnosis of a current major depressive disorder or persistent depressive disorder (dysthymia) according to DSM-V.
Exclusion criteria
1. Cannot read or speak English fluently. 2. Diagnosis of bipolar or psychosis-spectrum disorder. 3. History of neurological injury or disease significantly impacting cognition. 4. Documented history of intellectual disability. 5. Documented history of substance dependence. 6. Pronounced sensorimotor impairment with the potential to significantly impact intervention engagement. 7. No regular access to smartphone to engage with the program. 8. Participant has used a cognitive training or gratitude diary app in the last 3 months.