None listed
Conditions
Brief summary
Background: Aging progressively decreases executive function, which results in a reduction of dual-task performance and impacts the ability of older adults to engage in everyday dual-task scenarios. Previous studies reported that multicomponent exercise program improved physical performance in elderly. However, few literatures presents that dual-task training with exergame enhances executive function and dual-task performance which are more close to activities of daily living in older adults. Purpose: The aim of this study is to investigate effects of dual-task training with exergame on executive function and dual-task performance in community-dwelling older adults. Methods: Forty community-dwelling people older than 65 years without neurological disorder, heart disease, bone fracture or receiving exercise training in 6 months will be recruited in the present study. They are allocated randomly into either the experimental group accepting dual-task training with exergame three times a week for 12 weeks or control group accepting multicomponent exercise home program three times a week for 12 weeks. Participants receive assessment of executive function, Timed Up and Go with dual-task (motor and cognitive), community walking test, and walking ability questionnaire before and after the intervention. Statistical analysis: Two-way analysis of variance will be used to analyze dependent variables. The significance will be accepted for values of p<0.05.
Interventions
Training intervention group: Dual-task treadmill training, 3 times/week, total 12 weeks (under physical therapist supervision) each is an individual one-on-one sessions The treadmill training include a treadmill to walk on it and a exergame system to provide subjects a dual-task challenge. The training will be supervised under physical therapist at study site. Whole training need about 1 hour to complete. The content of exergame: When participant is walking on the treadmill they will watch the screen and used their upper extremity to touch the target on the screen. The exergame is made up by x-box kinect system. We used this system to design dual-task training. Each time when participants of intervention group come we will record it, and make sure the participants complete the required training.
Sponsors
Study design
Eligibility
Inclusion criteria
1. Age greater than 65 years old (include 65) 2. MMSE more than 24 points (include 24) 3. Able to participate in the intervention 4. no neurological and musculoskeletal disorder 5. no cardiovascular disease 6. no engage in exercise training in 6 months
Exclusion criteria
1. neurological disease 2. fracture 3. cardiovascular disease