None listed
Conditions
Brief summary
Context: Children with chronic health conditions (such as asthma, cystic fibrosis, diabetes) often experience significant discomfort, reduced quality of life and more psychosocial difficulties than their healthy peers. Psychological and behavioural interventions have been shown to be effective in improving knowledge of condition, self-management skills, treatment adherence and functional status. Recently, e-therapy/eHealth interventions, such as an award winning and locally developed SPARX (a computer game for treating depression), have been shown to be clinically effective. Currently, in New Zealand, there are no paediatric eHealth interventions for chronic health conditions. Objectives: The proposed research is the first step of our goal to develop and evaluate a set of modular interactive eHealth programs for children with chronic health conditions which can be used within primary level and paediatric environments. Method: This preliminary study comprises two parts: 1) An exploratory (mixed methodology – qualitative and quantitative research) study with key stakeholders: experts (young people, medical professionals, parents/whanau, learning technology/IT experts) to determine the 'needs and wants' and the possible technology on which to design and deliver the intervention. This will be done via a series of 12 focus groups and an online survey. 2) A systematic (Cochrane) review of literature to assess the current knowledge/practice and inform the design of intervention. Benefits: The findings of this phase of research will inform the next phase of work, i.e. the development of the first of a series of eHealth intervention modules
Interventions
Sample and data collection Children and young people with long term physical conditions, their parents and paediatricians were recruited by advertising via posters and flyers conveyed by clinicians at Starship Children’s Hospital in Auckland. Paediatricians at the same hospital were invited to participate via email. General practitioners were recruited through a colleague at the University of Auckland. Ethics Ethical approval for the study was obtained from the New Zealand Northern Region Ethics Committee (Ref 13/NTA/234/AM01). Written participant consent was obtained for those aged 16 or older. Written parental consent was obtained for those aged 15 and under. Focus Groups Most focus groups were undertaken by three of the authors (HT, VG and KS) at Starship Children’s Hospital in Auckland. The general practitioner focus group was conducted at a private residence in Auckland. All focus groups lasted between 90-120 minutes and were conducted in a similar manner using a semi-structured interview format starting with their general knowledge and later their specific use of eHealth interventions. They were then shown three demonstration or video clips of existing health games (Quest for the Code (Registered trademark), a physical health-related game designed for younger children), Re-Mission (Registered trademark), a physical health game designed for older children and SPARX (Registered trademark), a mental health game designed for young people) and asked their opinion about each. Finally, they were asked for ideas regarding potential new eHealth interventions that may be useful to them or their patients and factors that may influence use of or recommendation of such interventions. The interviewers included HT, a child psychiatrist and paediatrician, employed at Starship Children’s Hospital, KS, a research fellow at the University of Auckland and VS, a health psychology intern who was working in private practice. HT did not know any of the young people, children or parents prior to the focus groups, but did know the paediatricians. HT and KS knew one of the general practitioners who attended one of the clinician focus groups. Data Analysis All groups were digitally recorded and commentary was transcribed verbatim and analysed using a general inductive approach (GIA)28. Transcribed data was coded by HT using QSR NVivo 10 software. Statements of interest were identified as notes across transcripts, arranged into groups of nodes and these were reviewed to identify common themes and relationships pertaining to the research question. Approximately 30% of transcripts were cross-coded by KS for validation of the coding process. Any discrepancies were discussed by the coders until consensus was reached. Representative quotes were selected by HT and KS to illustrate each theme. Preliminary results were reviewed by a subset of participants and their feedback was incorporated before the analysis was finalised.
Sponsors
Eligibility
Inclusion criteria
There will be three groups of participants: 1) Young people (children and adolescents): Participants will be included if they are 7-19 years of age, if they speak English, consent/assent to participate and if they sought medical care for chronic health conditions including asthma, etc. from a paediatrician or general practitioner within the ADHB area. 2) Parents/guardians/whanau members: Participants will be included if they are parents/guardians of a child with a chronic health conditions such as asthma, etc., who have sought care from a a paediatrician or general practitioner within the ADHB area, if they speak English and consent to participate. 3) Clinicians: Participants will be included (in the focus groups, interviews, survey) if they are paediatricians or general practitioners who are providing care to children with chronic health conditions such as asthma, etc. within the ADHB area and who consent to participate.
Exclusion criteria
People who do not consent to participating or are unable to provide written and verbal consent to participate in focus groups.