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The Effects of Playing Nintendo Wii with Australian Nursing Home Residents.

The Effects of Playing Nintendo Wii With Others on Depression, Sense of Belonging, Social Support and Mood in Australian Nursing Home Residents.

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12614000445673
Enrollment
40
Registered
2014-04-30
Start date
2014-01-31
Completion date
2014-08-04
Last updated
2020-01-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

The Nintendo Wii console has been shown to provide both physical and cognitive benefits for the elderly. Playing Wii in groups can also provide an opportunity to interact with others, which may in turn encourage relationships to form. These relationships are based on shared interests and activities. This research aims to investigate the mental health of elderly nursing home residents who are encouraged to participant in group activities involving the Wii console, compared with elderly residents with no intervention. A sample of approximately 40 elderly adults aged 65 years and older who are currently living in a residential nursing home will be assigned to either the intervention group) or a control group (no intervention) based on their place of residence. Participants will complete a mental status examination eligibility questionnaire to determine if they have dementia or other health concerns preventing the use of the Wii. Demographics information, self-rated health scale, geriatric depression scale, social support provisional scale, intervention expectancy scale and three visual analogue scales measuring sense of belonging and mood will also be completed. The scores received on the Wii and time spent playing will be recorded by the residents. Residents will be invited to participate in a qualitative interview at the end of the intervention. The results will provide a theoretical basis for future cost effective intervention programs to be implemented in nursing homes.

Interventions

Residents will play Nintendo Wii with up to three other residents for six weeks. There will be 2 sessions per week, each session will run for up to one hour. The group will be playing Wii bowling. A researcher will supervisor and run all sessions.

Sponsors

Federation University
Lead SponsorUniversity

Study design

Allocation
Non-randomised trial
Primary purpose
Prevention

Eligibility

Sex/Gender
All
Age
65 Years to No maximum
Healthy volunteers
No

Inclusion criteria

Australian resident; currently residing in an aged care residential facility.

Exclusion criteria

Written consent not or unable to be provided, Severe cognitive impairment, Diagnosis of bipolar affective disorder, Schizophrenia intellectual disability, Severe hearing impairment, Acute illness, Inability to communicate in English due to non-English speaking background, Epilepsy or seizures, Pacemaker or implanted medical device, Physical disability preventing use of the Wii console

Outcome results

None listed

Source: ANZCTR · Data processed: Mar 15, 2026