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Keeping Active using Exercise-based Video Games: a physical activity programme for older people living in rest homes

Among older people living in long term care facilities does a supervised programme of exercise-based video games improve measures of physical performance and activity when compared to usual activities?

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12614000116628
Enrollment
65
Registered
2014-01-29
Start date
2014-03-12
Completion date
2015-05-05
Last updated
2020-01-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

This study aims to examine whether a supervised programme of exercise-based video games can improve measures of physical performance and increase habitual activity, when compared to usual activities, and can be implemented in a long term care (rest home) setting.

Interventions

Participants in the intervention group will undertake interactive exercise video games using the Xbox Kinect platform, selected and supervised by a study investigator. Sessions will be offered over 8 weeks for approximately 45-60 minutes, twice weekly. Exercise activities will be chosen by a physiotherapist based on the residents’ baseline physical performance measures Activities will include balance and lower limb exercise and also upper limb activities. Activities maybe progressed or varied e

Participants in the intervention group will undertake interactive exercise video games using the Xbox Kinect platform, selected and supervised by a study investigator. Sessions will be offered over 8 weeks for approximately 45-60 minutes, twice weekly. Exercise activities will be chosen by a physiotherapist based on the residents’ baseline physical performance measures Activities will include balance and lower limb exercise and also upper limb activities. Activities maybe progressed or varied each session, depending on the individual skill levels. Although the video games are generally designed for play by 1-2 people, residents of similar ability may be able to join in the activity at one time. Residents may also be able to rest while others do an activity, before joining in again. The group size and precise way the exercise program will be conducted will be dependent on the spread of participants’ abilities as well as the facility’s schedule and physical environment. Participants will be reminded about each session but attendance remains voluntary.

Sponsors

The University of Auckland
Lead SponsorUniversity

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Treatment
Masking
Blinded (masking used) (Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
All
Age
65 Years to No maximum
Healthy volunteers
No

Inclusion criteria

Older people living in rest homes who can communicate, transfer and walk independently with or without a walking aid, regardless of cognitive ability, will be eligible to participate.

Exclusion criteria

Insufficient vision to see a television screen; and any unstable medical, orthopaedic or neurological condition that would contraindicate participation in an exercise program e.g. acute febrile illness, unstable or acute heart failure.

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 4, 2026