None listed
Conditions
Brief summary
This study aims to examine whether a supervised programme of exercise-based video games can improve measures of physical performance and increase habitual activity, when compared to usual activities, and can be implemented in a long term care (rest home) setting.
Interventions
Participants in the intervention group will undertake interactive exercise video games using the Xbox Kinect platform, selected and supervised by a study investigator. Sessions will be offered over 8 weeks for approximately 45-60 minutes, twice weekly. Exercise activities will be chosen by a physiotherapist based on the residents’ baseline physical performance measures Activities will include balance and lower limb exercise and also upper limb activities. Activities maybe progressed or varied each session, depending on the individual skill levels. Although the video games are generally designed for play by 1-2 people, residents of similar ability may be able to join in the activity at one time. Residents may also be able to rest while others do an activity, before joining in again. The group size and precise way the exercise program will be conducted will be dependent on the spread of participants’ abilities as well as the facility’s schedule and physical environment. Participants will be reminded about each session but attendance remains voluntary.
Sponsors
Study design
Eligibility
Inclusion criteria
Older people living in rest homes who can communicate, transfer and walk independently with or without a walking aid, regardless of cognitive ability, will be eligible to participate.
Exclusion criteria
Insufficient vision to see a television screen; and any unstable medical, orthopaedic or neurological condition that would contraindicate participation in an exercise program e.g. acute febrile illness, unstable or acute heart failure.