Skip to content

Effectiveness of Smartphone Applications For Improving Physical Fitness - AIMFIT

Effectiveness of smartphone applications for improving physical activity and physical fitness in youth aged 14-17 years: a three arm randomised controlled trial

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12613001030763
Acronym
AIMFIT
Enrollment
51
Registered
2013-09-16
Start date
2013-10-10
Completion date
2014-06-20
Last updated
2020-01-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

Public health researchers have begun to investigate innovative approaches such as interactive technologies (mobile phones) to enhance delivery of behaviour change interventions. Even though there are a rapidly growing number of these new technologies available, particularly smartphone applications for health-related behaviour change, their efficacy and actual value still needs to be proven. A prospective randomised study will compare the effectiveness of two smartphone applications in improving cardiorespiratory fitness. Both applications were designed for beginners training to run a 5km distance. Each participant will be randomised to one of three conditions: 1) immersive application, 2) non-immersive application, or 3) usual care. The applications, which will be installed in the participants’ iPod touch - Registered Trademark - or smartphone, consist of an 8-week training program (approximately 25 workouts, each with a 35 minutes duration) designed to improve their fitness and ability to run 5km.

Interventions

Each participant will be randomised to one of three conditions: 1) immersive application, consisting of a training program combined with an immersing story delivered via headphones, 2) non-immersive application, consisting of the training program only delivered via headphones, or 3) usual care, where participants will be asked to continue with their usual physical activities. The applications will be installed on participants’ iPod touch (Registered Trademark) or smartphones and will consist of

Each participant will be randomised to one of three conditions: 1) immersive application, consisting of a training program combined with an immersing story delivered via headphones, 2) non-immersive application, consisting of the training program only delivered via headphones, or 3) usual care, where participants will be asked to continue with their usual physical activities. The applications will be installed on participants’ iPod touch (Registered Trademark) or smartphones and will consist of an 8 week training programme (approximately 25 workouts, 3 per week, with a 35 minutes duration each) designed to improve their fitness and run 5km. An app diary/log will be used by participants to self-report the dates and time they use the app.

Sponsors

Artur Direito
Lead SponsorIndividual

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Prevention
Masking
Open (masking not used)

Eligibility

Sex/Gender
All
Age
14 Years to 17 Years
Healthy volunteers
Yes

Inclusion criteria

1. Be aged 14 to 17 years 2. Live within the greater Auckland area 3. Own an iPod touch or a smartphone (iPhone - Registered Trademark or Android - Registered Trademark) 4. Be able to perform physical activities 5. Not meet the NZ physical activity recommendations 6. Be able to provide written informed consent to participate in the study 7. Speak and understand English

Exclusion criteria

1. Medical condition which may limit ability to exercise safely 2. Downloaded/used the applications 3. Unable to understand and/or comply with the study protocol

Outcome results

None listed

Source: ANZCTR · Data processed: Mar 17, 2026