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Movement based computer gaming and standing balance.

The effect of movement based gaming on the control of centre of pressure in young and old adults.

Status
Not yet recruiting
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12613001024730
Enrollment
20
Registered
2013-09-13
Start date
2013-09-23
Completion date
Unknown
Last updated
2020-01-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

This study will initially test a bilateral upper limb movement-based strategy using virtual reality for its effect on standing balance. This will be used as an indicator as to its potential to provide a sound rehabilitation modality with the potential to be used for falls prevention rehabilitation and balance retraining in older persons. Postural instability is strongly associated with falls in the elderly. The principal questions this study seeks to answer are 1) how does movement-based computer gaming using a handheld controller affect postural stability, and 2), whether a single bout of movement-based computer gaming using a handheld controller can acutely improve postural stability in an elderly population.

Interventions

Using a force platform, postural stability will be assessed. Following this, a 30 minute session of computer gaming using a hand held game controller will be administered while standing on the force platform. Movement of the Centre of Pressure (COP) will be recorded periodically during this time. At the conclusion of the gaming session, postural stability will be reassessed. We will compare both postural stability and the movement of COP during game play in young and old adults.

Sponsors

Callaghan Innovation
Lead SponsorGovernment body

Study design

Allocation
Non-randomised trial
Intervention model
Single group
Primary purpose
Treatment
Masking
Open (masking not used)

Eligibility

Sex/Gender
All
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

Healthy adults aged between 18 – 40 years or >70years.

Exclusion criteria

Previous history of neurological pathology. Cognitive impairment. Range of movement, strength, or balance deficits that prevent independent mobility and standing balance. Visual or auditory limitations that prevent participants from seeing a normal computer screen (VDU) or hearing sound.

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 4, 2026