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"Wiihabilitation": Can active gaming systems be used to improve recovery after stroke?

Pilot investigation of the efficacy and feasibility of the Nintendo Wii(TM) gaming system to improve balance performance post-stroke in an inpatient rehabilitation setting

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12612000722897
Enrollment
30
Registered
2012-07-05
Start date
2010-09-28
Completion date
2012-08-06
Last updated
2020-01-13

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

Deficits in balance are common and debilitating following stroke. Active gaming systems, such as the Nintendo Wii(TM), may provide a means of promoting physical activity to improve recovery post-stroke. We hypothesise that the Nintendo Wii(TM) gaming system, when used in addition to standard inpatient rehabilitation therapy will result in improved balance outcomes in a sub-acute stroke population. We also hypothesise that this system will be a feasible tool for use in an inpatient rehabilitation setting.

Interventions

Both the intervention (Balance Group) and active control (Upper Limb Group) will undertake sessions using the Nintendo Wii(TM) gaming system in addition to their standard inpatient therapy regime. Sessions for both groups will be 45 minutes in length, three times per week, for a minimum of two and a maximum of four weeks. The length of intervention will be determined by the length of stay and discharge date of the participant, established by the rehabilitation team. The Balance Group will perfo

Both the intervention (Balance Group) and active control (Upper Limb Group) will undertake sessions using the Nintendo Wii(TM) gaming system in addition to their standard inpatient therapy regime. Sessions for both groups will be 45 minutes in length, three times per week, for a minimum of two and a maximum of four weeks. The length of intervention will be determined by the length of stay and discharge date of the participant, established by the rehabilitation team. The Balance Group will perform a range of activities using the 'Wii Fit Plus' package, which involves standing on a force plate (the Wii Balance Board(TM)). The investigators have developed guidelines for activity selection which provides a hierarchy of difficulty and offers a range of activities to challenge balance. Activities will include stationary stance with a decreasing base of support (e.g. Yoga Deep Breathing and Standing Knee Pose), movement over a fixed base of support (e.g. Table Tilt and Penguin Slide), and movement with a changing base of support (e.g. Free Jogging and Free Step). The activity selection will also be based on participant preferences and functional ability. Sessions will be conducted on an individual basis and supervised by a trained physiotherapist. All participants will continue their standard inpatient therapy during the course of the study. This involves participation in allied health sessions (e.g. physiotherapy, occupational therapy and speech pathology) on an individual basis or in a group setting. The amount of standard therapy is typically between two to four sessions per day, each up to one hour in length, five days per week. Standard therapy is established on a case by case basis by the rehabilitation team and will be independent of the researchers. A therapy log will be used to document the amount and type of standard treatment received.

Sponsors

The University of Melbourne
Lead SponsorUniversity

Study design

Allocation
Randomised controlled trial
Intervention model
Parallel
Primary purpose
Treatment
Masking
Blinded (masking used)

Eligibility

Sex/Gender
All
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

Haemorrhagic or ischaemic stroke less than 3 months ago; Currently receiving inpatient rehabilitation; Able to stand unsupported for a minimum of 30 seconds; Able to use at least one upper limb functionally

Exclusion criteria

Medically unstable; Cardiac pacemaker; Other medical condition or neurological impairment that could confound the results; Cerebellar stroke; Moderate to severe receptive, or severe expressive dysphasia; Significant cognitive deficit; Anticipated inpatient rehabilitation length of stay of less than 3 weeks

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 4, 2026