None listed
Conditions
Brief summary
Exercise has been identified as an important element in the management of neck pain but it is not known which type is the most optimal. Virtual reality training might be of benefit. Various sensorimotor and kinematic impairments have been identified in patients with neck pain, and should be addressed in treatment. This research aims to investigate the effect of two types of exercise regimes on neck impairments. One regime will include balance, repositioning, eye and kinematic exercises tailored to the patients. The other exercise regime will include this as well as interactive VR training fascilitating cervical motor control and quick mobility in patients with neck pain.
Interventions
The two intervention groups will receive different exercise regimes: Group 1. Sensorimotor and kinematic exercise including balance, repositioning, movement sense and oculomotor (eye movement) exercises. Each participant in group 1 will receive 2x 30 min session per week for 4 weeks. These exercise sessions will be supervised one-on-one by a physiotherapist. In addition participants will be required to complete a daily home exercise program consisting of the exercises taught during the sessions. The participants will be requested to perform their home exercises for 30 minutes, at least 4 times a week. Progression of exercise difficulty level and dossage will be updated every week according to the patient's progress. For example, balance may be challenged with unstable surfaces, single leg stances, number of repetitions and combination of a few tasks may be used in order to increase level of difficulty. Group 2. Sensorimotor and kinematic exercise plus interactive exercises using the virtual reality system (VR glasses equipped with a tracker). Patients will interact with visual targets in a customised video game displayed in the VR glasses. This game will be controlled by head movement. Each participant in group 2 will receive 2 x 30 minute sessions per week for 4 weeks using the VR device. The VR exercise sessions will be supervised, one-on-one, by a physiotherapist. Patients will also be prescribed and progressed with home sensorimotor and kinematic exercises. Similarly to group 1, the participants in group 2 will be requested to perform their home exercises for 30 minutes, at least 4 times a week. Progression of exercise difficulty level and dossage will be updated every week according to the patient's progress. For example, balance may be challenged with unstable surfaces, single leg stances, number of repeatitions and combination of a few tasks may be used in order to increase level of difficulty. The difference between the two groups is the use of the VR interactive system which will be included in the intervention of group 2 alone.
Sponsors
Study design
Eligibility
Inclusion criteria
1. Age: 18 years or more 2. Neck pain for more than 6 weeks 3. Mild to severe symptom severity, greater than 10% in the VAS and NDI.
Exclusion criteria
1. Evidence for active vestibular complaints such as acute dizziness, imbalance, nystagmus, diplopia. 2. Medical conditions that may affect the cervical spine including Rheumatic disorders, Arthritis stage 3-4, Diabetes Mellitus, neurological disorders, traumatic head injuries, lower limb pathologies that restrict sitting, or any painful condition other than neck pain, at the time of the assessment. 3. Inability to communicate and provide informed consent. . 4. Inability to participate in exercise / rehabilitation program. 5. Unstable fracture / dislocation. 6. Post orthopedic surgery in the upper body or spine. 7. Female participants who are pregnant. 8. Any reason repeated movements of the neck would be contra-indicated.